I might be able to be more helpful if I knew what images you're trying to import, but I need a forum account to even view them. Learn how to create your very own platformer game using Clickteam Fusion 2.5, an industry-standard, rapid application game development tool from Clickteam. Select the tile map you want to use, click okay, and then in the Import Options screen that comes up, select Import animation and also Sprite sheet and then enter the size of the tiles."
Press Ctrl+O or click the Folder icon to open an existing image.
Double-click it to go to the animation editor. I actually went googling and found a thread on their forum from today (I'm assuming you're the person who posted it). No support for atlas/tilemap and sprite sheet At this point, you need to separate the tileset maps or character animation sprite sheet before importing it to the engine, but the developers are working on this feature. When you import them as a tileset, you'll have to tell the program what size the tiles are (16x16, 32x32, etc), and I don't know how to do that offhand because I've never used it before. Within your first hour you will have learned the basics of the tool. I haven't used the program you're talking about (I'm assuming you mean Clickteam Fusion 2.5), but what I can tell you is that png is just an image file format, like gif or bmp. Game and software creation has never been easier or quicker than with Clickteam Fusion 2.5 With Fusion 2.5’s amazing event editor system you are able to quickly generate games or apps. Although textures might be automatically resized once loaded fixing the technical aspect of images being incorrectly sized, a significant side-effect the process relates to the way whatever was represented by the image itself - a wall, wood, flesh and so on - tends to become blurry, fuzzy, or in some cases significantly corrupted as a result.